Characters

Player Characters are standard Mortals:
Just because the mortals have no innate powers, does not mean that they are helpless. Some mortals fight back and hunt the supernatural beings that walk among them. The capabilities of these mortal hunters (not to be mistaken with the Imbued) depend entirely upon their training, skills, and experience. While individual mortal hunters (or even small, loosely organized groups) are a minor threat to a supernatural community, there are large organizations that can be a major threat.

Create your character’s concept:
To help get a handle on your character’s identity and motivations, come up with a short, two- or three word description of him/her. This usually, but not always, includes some idea of a career: night-stalking journalist, stoic mechanic, lost waif, petulant yuppie, angry young man. It is a good idea for players to consider other player characters to avoid “copies” or overly-similar characters.

Select Attributes, your character’s innate capabilities:
Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fifth dot in any Attribute costs two dots to purchase.

Select Skills, your character’s learned capabilities:
Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.

Select Skill Specialties, your character’s focused areas of expertise:
Take three Skill Specialties of your choice. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill.

Determine Advantages and traits derived from your character’s Attributes:
Defense (the lowest of Dexterity or Wits), Health (Stamina + Size), Initiative (Dexterity + Composure), Morality (7 for starting characters), Size (5 for most humans), Speed (Strength + Dexterity +5), Willpower (Resolve + Composure), and Virtue/Vice (choose one of each).
Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance.
Vices: Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath.

Backgrounds, Merits and Flaws:
Spend 7 points on whatever Backgrounds, Merits, and Flaws you feel appropriate for fleshing out your character. Buying the fifth dot in any area costs two points.

Links:
2-Page Interactive Character Sheet

Characters

World of Darkness: Reloaded Jp12x